Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Food and Drinks | Lodgings | Medicinals | Personal Items | Professional Services | Recharging Stations | Trade Goods | Transportation


Revitilate

As an extension of their supernatural healing abilities, agathions have developed specialized medicines infused with the holy properties of Nirvana. These enlightened medicinals follow the rules for medicinals in the Starfinder Core Rulebook, though they’re hybrid items that use Life Science or Mysticism as the associated skills for crafting.

A revitilate contains a spark of Nirvana’s vitality that activates when it senses death is near. A revitilate you take or are injected with provides no immediate benefit but remains in your system for a number of hours equal to the medicinal’s tier. The first time you would spend Resolve Points to stabilize, you can subtract the medicinal’s tier from your maximum RP total when determining how many RP you must spend. The first time you spend 1 RP to stay in the fight after using the medicinal, you regain a number of Hit Points equal to 1d8 times the medicinal’s tier. Once the medicinal provides both benefits, its effects end.

Revitilate, Tier 3

Source Alien Archive 4 pg. 7
Category Medicinals
Level 10;Price 2,700

Revitilate, Tier 1

Source Alien Archive 4 pg. 7
Category Medicinals
Level 1;Price 75

Revitilate, Tier 2

Source Alien Archive 4 pg. 7
Category Medicinals
Level 5;Price 450

Revitilate, Tier 4

Source Alien Archive 4 pg. 7
Category Medicinals
Level 15;Price 16,200